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RuneScape: Dragonwilds Server Hosting
Host a persistent Dragonwilds world so gathered resources, built camps, and skill progress survive between sessions instead of ending when the host closes the game.
Enterprise hardware and every feature you need, at a fraction of the price. Not feeling it? We offer a no-questions-asked 7-day refund window.
50 GB of storage included
Need more than 50 GB of NVMe? Just ask.
10 Backup Slots
Keep up to ten backups at once.
5 Split Slots
Split your server into more than one.
Swap Games Anytime
Switch to any supported game, any time.
One Click Install
Modpacks, worlds, mods and plugins.
Full Version Support
Every version, mod, and modpack.
Crash Detection
We'll tell you when and why it crashed.
Human Support
No AI or bots here. Only humans.
PRICING
3 GB at $7.50 suits a four-player group, 6 GB is comfortable for eight adventurers with a developed camp, and 12 GB gives a larger community room to spread out.
Dragonwilds worlds hold onto terrain changes and player-built structures, so storage and memory both matter: unmetered NVMe ships on every tier, with five cores from 12 GB up.
Ready After Checkout
Provisioning is automated, so the world is up and the connection details are waiting when payment clears.
Instant setup · Nothing to install
Bring The Whole Clan
Unlimited player slots mean inviting more adventurers changes your roster and never your monthly price.
Unlimited slots · Player management
Enterprise Ryzen Hardware
AMD Ryzen 9 processors, DDR5 ECC memory, and NVMe storage carry a persistent world through long sessions.
Ryzen 9 9950X class · NVMe SSD
Panel Built For Updates
A one-click version changer and live console keep an early-access game's frequent patches from becoming a chore.
Version changer · Live console
Attack Protection Standard
Every server includes DDoS protection at no additional cost, along with ten port allocations by default.
Included free · Port tools
Nine Regions Available
Nine game-server locations spanning Florida to Frankfurt keep the trip to your world short for every member.
9 locations · NA and EU
ABOUT RUNESCAPE: DRAGONWILDS HOSTING
Why Rent A Dragonwilds World
Co-op survival works best when the world does not depend on one machine. Renting gives the group a permanent address that runs day and night, so someone who logs in at lunchtime finds the camp, the stockpiles, and the cleared terrain exactly as the last session left them. Setup is automated and instant after checkout, and DDoS protection is included rather than sold as a tier.
Saves, Uploads And Rollbacks
The panel file manager and SFTP access reach the save directory, so a world started locally can be moved onto the server and a copy can be pulled down whenever you want an offline archive. Automatic daily backups keep ten rolling slots, which means a corrupted world or a bad experiment is a restore rather than a restart from the first tree you ever chopped.
Keeping A Group Server Healthy
Early-access games patch often, so it helps to put maintenance on rails rather than handling each update by hand. The one-click version changer moves the server between builds, the task scheduler automates restarts at a quiet hour, and subuser accounts let a co-leader handle both without touching your billing login. Support answers around the clock through the client portal, Discord, and support@fourseasonshosting.com when an update needs more than a restart.
Live Ping by Location
measured from your browser — 9 game server locations in total
Common questions about running a RuneScape: Dragonwilds server with us.
No, and that is the main reason to rent. The world runs on our hardware continuously, so anyone in the group can log in and keep gathering, building, or hunting whether or not you are around. Setup is automated and instant after checkout, and DDoS protection comes included at no extra cost.
Plan on 3 GB at $7.50 per month for a group of about four, 6 GB at $15.00 for eight players with a developed base, and 12 GB, which adds a fifth core, for a larger community. Memory is flat priced at $2.50 per gigabyte, so scaling up later is easy to budget.
Yes. Use the panel file manager or SFTP to place the existing world data into the server's save directory, then restart from the live console. Snapshot a backup slot before importing so a mismatch is simple to reverse, since automatic daily backups keep ten rolling slots on every plan.
The panel's one-click version changer moves the server onto the new build and a restart applies it. Early-access releases arrive often, so the task scheduler is worth using to keep restarts on a fixed schedule. If an update needs a hand, support is reachable 24/7 through the portal, Discord, and email.
You roll back. Automatic daily backups keep ten rolling slots, so the last healthy state is a restore away instead of a fresh start. The file manager also lets you download a copy of the world to your own machine before trying anything experimental, which is worth doing ahead of big changes.