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Palworld Server Hosting
Palworld's co-op host mode dies the moment one player closes the game. A dedicated island in Dallas, Frankfurt or seven other cities stays up for your whole guild.
Palworld's memory use climbs with every base structure and captured pal, so each tier pairs DDR5 ECC memory with unmetered NVMe and 3 to 5 dedicated Ryzen 9 cores.
Island Live In Minutes
Checkout provisions the Palworld dedicated server automatically, so the world is accepting connections before your friends finish downloading the update.
Automated setup · No port forwarding · Live console
DDR5 For Big Bases
Ryzen 9 7900, 7950X, 9900X and 9950X nodes with ECC memory absorb the memory creep that hits Palworld once pal breeding and base building scale up.
DDR5 ECC · NVMe SSD · Up to 5 cores
PalWorldSettings.ini Editing
Change capture multipliers, pal spawn density, day length, death penalty and guild size in the panel file manager, then reload from the live console.
File manager · One-click version changer · SFTP
Filtered Against Attacks
DDoS protection sits in front of every Palworld instance at no extra cost, so a targeted attack does not end a raid on the Tower bosses.
Included free · Always on
No Slot Surcharges
Player slots are never metered here, so the only cap on your server is Palworld's own 32-player ceiling rather than an upsell.
Unlimited slots · 32-player cap · Player management
Nine Region Choices
Deploy in Miami, Dallas, New York City, San Jose, Ashburn, Salt Lake City, Toronto, Brussels or Frankfurt to keep capture throws responsive.
9 locations · North America · Europe
ABOUT PALWORLD HOSTING
Why Host Palworld Off Your PC
Palworld's co-op host mode ties the world to one machine, so when that player logs off everyone else stops playing. A dedicated instance keeps the island running around the clock, holds guild and base ownership consistently, and lets people drop in whenever they have an hour free. Deployment is automated after checkout, so the world exists before anyone asks for the IP.
There is nothing to compile and no router to configure. The FSH panel hands you a live console, SFTP access and a task scheduler, so a nightly restart between Pocketpair patches takes one scheduled task instead of a support ticket.
Editing Your PalWorldSettings.ini File
Nearly every server rule lives in PalWorldSettings.ini: capture rate multipliers, pal spawn density, day and night length, death penalty, base camp limits and guild player count. Open the file manager, edit the ini in place, restart from the console, and the new values load with your existing save. The one-click version changer keeps the server binary aligned with whatever build your players patched to.
Automatic daily backups keep ten rolling slots, so an experimental multiplier night never costs you the world you spent a month on. Restore the slot you want from the panel, restart the instance, and the previous pal roster and base layout come straight back with no ticket and no waiting on us.
Memory, Bases And Player Counts
Palworld grows with structures and captured pals rather than with concurrent players alone, which is why a quiet four-person world can still push past 6 GB after a few weeks of building. Start at 8 GB for $20.00 a month if you expect steady expansion, then step to 12 GB or 16 GB before a large guild event. RAM is a flat $2.50 per gigabyte, so scaling is predictable.
Live Ping by Location
measured from your browser — 9 game server locations in total
Common questions about running a Palworld server with us.
Palworld is hungrier than most survival games. Four or five friends are fine on 6 GB, while eight to sixteen players with developed bases should sit on 8 GB, our most popular tier at $20.00 a month. A busy 32-player world with heavy building belongs on 16 GB or 24 GB. Every gigabyte costs the same flat $2.50, so upgrades stay predictable.
We do not meter player slots, so the ceiling is whatever Palworld itself allows: 32 on a dedicated server, against four in the game's own hosted co-op. You set the server player cap and guild size in PalWorldSettings.ini, and the panel's player management view shows who is connected so you can remove anyone spoiling the session.
Yes. A Palworld world lives in a numbered folder inside the game's save directory. Upload that folder through the file manager or over SFTP, point the server at it in the config, and restart. Character progress is stored in the world save, so players keep their pals and levels. Take a manual backup first so the fresh world stays recoverable.
Server and client builds must match, so we give you the one-click version changer rather than a surprise update mid-session. Pick the build your players are running, restart, and you are back online in under a minute. Combine it with the task scheduler for a quiet restart window, and take a backup before any major content patch.
Palworld has no official server-side mod API, so most community mods are client only. What the server does expose is broad: every multiplier and rule in PalWorldSettings.ini plus the game's own config files, all editable in the panel. You also get full SFTP and file access, so if a server-side loader appears you can install it yourself.