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Eco Server Hosting
A world that keeps simulating whether or not anyone is logged in, so crops grow, pollution spreads, and the meteor clock keeps counting down on schedule.
Enterprise hardware and every feature you need, at a fraction of the price. Not feeling it? We offer a no-questions-asked 7-day refund window.
50 GB of storage included
Need more than 50 GB of NVMe? Just ask.
10 Backup Slots
Keep up to ten backups at once.
5 Split Slots
Split your server into more than one.
Swap Games Anytime
Switch to any supported game, any time.
One Click Install
Modpacks, worlds, mods and plugins.
Full Version Support
Every version, mod, and modpack.
Crash Detection
We'll tell you when and why it crashed.
Human Support
No AI or bots here. Only humans.
PRICING
6 GB at $15.00 fits a settlement of eight to ten citizens, while a medium world with twenty to thirty specialists runs better on 12 GB at $30.00 and its 5 cores.
Eco's ecosystem and economy simulation scales with world size and citizen count, so larger maps want the 12 GB and 16 GB tiers and the 5 cores that come with them.
World Generated Immediately
Setup runs automatically after checkout, so terrain generation starts before you have finished writing the server rules.
Instant setup · Automated build · No queue
Simulation Grade Hardware
Plant growth, pollution spread, and market calculations run on Ryzen 9 CPUs with DDR5 ECC memory and NVMe storage.
Ryzen 9 9950X class · DDR5 ECC · 5 cores at 12 GB
Config Files Editable
Difficulty, world generation, networking, and user files all open in the panel file manager and reload on restart.
Browser editor · Mods folder · Task scheduler
Citizens Without Limits
Player slots are unlimited, so you size the server by world and population rather than by a seat count.
Unlimited slots · Whitelist support · Subusers
Settlements Stay Reachable
DDoS protection is included on every server, backed by a 99.9% monthly uptime target in the published SLA.
DDoS included · 99.9% target · No add-on
Nine Collaborative Regions
Put the world close to your citizens with regions in Miami, Dallas, Salt Lake City, Toronto, Brussels, and more.
9 locations · NA and EU · Set at checkout
ABOUT ECO HOSTING
Choosing a World Size and Meteor Deadline
Eco generates its world once and then simulates it, so decisions made at creation time stick. A smaller map keeps travel short and plant simulation cheap, which suits a group of eight friends. A larger one gives thirty citizens room to specialize and argue about zoning. The meteor deadline sets the clock everyone is working against. All of it lives in configuration files you edit in the panel before the first login.
Installing Eco Mods and Server Settings
Eco spreads its settings across several files: one for networking and the server description, one for difficulty and skill rates, one for world generation, and one for users and admins. Mods are assemblies you place in the mods folder, and they have to match the game version your players run. Upload through the file manager, restart from the console, and watch the output for load errors before opening the doors.
Governing a Server Full of Specialists
Progress in Eco depends on other people, so a server lives or dies on its community. Name your admins in the users file, whitelist if you want a closed run, and use panel subusers so a co-host can restart or moderate without your account credentials. The task scheduler handles a nightly restart, and ten rolling backups mean a griefed town hall is recoverable rather than final.
Live Ping by Location
measured from your browser — 9 game server locations in total
Common questions about running a Eco server with us.
Requirements follow world size and population rather than a slot count. Six gigabytes at $15.00 suits a small world with a handful of settlers, 12 GB at $30.00 with 5 cores fits a medium map and twenty to thirty citizens, and 16 GB at $40.00 gives a large public world room through the late tech tiers.
Not for an existing world. Generation settings apply when the map is created, so a different size means a new world. Archive the old one through the file manager first; ten rolling backups and unmetered NVMe storage let you keep a finished server as a snapshot while a fresh map runs, and you can restore it later if the group asks.
Server-side mods that change recipes, skills, or world behavior only need to sit in the server's mods folder. Anything touching the interface or adding assets players can see has to be installed locally at the same version. Mods are also tied to a specific game release, so check compatibility before you apply an Eco update to the server.
Admin and whitelist entries live in the users configuration file, which you edit in the panel file manager and reload with a restart. For server operations rather than in-game powers, create a panel subuser instead so a co-host can restart, read the live console, or restore a backup without ever touching your billing account.
Yes, and that is much of the point. Plants grow, pollution spreads, animals migrate, and the meteor countdown keeps advancing for as long as the server is up, which is the main argument against running it from a desktop. The task scheduler can perform nightly restarts so long-lived worlds stay tidy between sessions.