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Unlimited slots · $2.50 per GB

Barotrauma Server Hosting

A dedicated server keeps the multiplayer campaign, submarine loadout, and crew progression intact, so nobody has to volunteer as host for the next descent.

Barotrauma artwork

Size your Barotrauma server

2 GB at $5.00 runs a six-person vanilla campaign, 6 GB handles a 16-player crew with a mod list, and 8 GB covers public servers running large custom submarines.

Memory
Billing
$20.00/ month

4 Cores with 8 GB RAM. Billed monthly.

Order 8 GBYou choose the game at checkout.

Every plan includes

  • Unlimited player slots
  • Automated setup in minutes
  • Unmetered ports and databases
  • 50 GB NVMe, more on request
  • 10 backup slots per server
  • 5 server splits per plan
  • Always-on DDoS protection
  • Unmetered traffic

Every node runs Ryzen 9 7900 to 9950X processors with DDR5 ECC memory.

Built for Barotrauma

Barotrauma simulates every wire, water volume, and creature in one process, so clock speed and mod count weigh more than raw memory: Ryzen 9 cores come on every tier.

Dive In Immediately

The server is provisioned automatically at checkout, so the crew's first mission can start the same evening.

  • Instant setup
  • No install work

Workshop Mod Sync

Load Workshop content into the mod folder and enable it in the config so connecting clients match your list.

  • File manager
  • SFTP uploads

Simulation-Ready Cores

Ryzen 9 processors and DDR5 ECC memory carry the physics, wiring, and creature AI a full sub demands.

  • Ryzen 9
  • Up to 5 cores

Crews Of Any Size

Unlimited player slots let a three-person campaign grow into a public 24-crew server on the same plan.

  • Unlimited slots
  • Subusers

Constant DDoS Cover

Every Barotrauma server includes DDoS protection at no extra charge, with unmetered ports and allocations.

  • Included free
  • Port controls

Five Location Options

Host from Miami, New York City, San Jose, Toronto, or Brussels.

  • 5 locations
  • EU and NA

Run Barotrauma from one panel

A live console, file manager, SFTP and task scheduler in your browser.

See the panel
FSH panel: swap games anytime

Persistent Europa Campaigns

Campaign mode is the reason most crews move to a dedicated server. Money, submarine upgrades, hired characters, talent progression, and your position on the Europa map all persist on the server's storage, so the run continues at the next agreed time rather than resetting because whoever hosted last week is unavailable tonight. Automatic daily backups keep ten rolling slots if a save goes sideways between missions.

Submarines And Mod Lists

Custom submarine files go into the submarines folder and show up in the server's selection list for voting or admin choice, and Workshop content packages go into the mod directory and get enabled in the configuration. Load order is the thing to watch: mismatched or differently ordered mod lists between server and clients are the usual cause of join failures, so publish your exact list to the crew.

Server Settings And Crew Control

The server settings file holds respawn timers and shuttle behavior, traitor frequency, friendly fire, karma, and voting rules, and the panel file manager opens it in the browser for edits before a restart from the live console. Player management tools cover bans and kicks during a rough session, while the task scheduler can automate a nightly restart so a long campaign does not drift on memory.

5 locations near your players

Deploy in North America or Europe, and move your server later at no charge.

Compare locations

Barotrauma hosting FAQ

Still unsure? Ask our team.

2 GB at $5.00 per month is enough for a six-person vanilla campaign. Step up to 6 GB when a 16-player crew and a mod list are involved, and 8 GB with four cores when you are running large custom submarines for a public server. Player slots are unlimited on every tier regardless.

Your Barotrauma server, online in minutes

New here? Use code FLASH50 for 50% off your first month.

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